[−][src]Constant winapi::um::d3d12shader::D3D_SHADER_REQUIRES_STENCIL_REF
pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200;
pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200;